AIE News

History Meets Virtual Reality - Seattle Public Library 6 | AIE

History Meets Virtual Reality: AIE x Seattle Public Library

Not only does the Academy of Interactive Entertainment students get to collectively work together on projects for Minor and Major Production, but students are also given the opportunity to work with a real client. Working with a client varies with each program, and this time a team of our Game Art & Animation students are…

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Seattle Graduation Ceremony 04 | AIE

Seattle Graduation Ceremony

To celebrate our new grads, Nathan Camp (2015 AIE alumnus, Industrial Light & Magic) visited all the way from California to give a speech. Once an aspiring actor, Nathan was able to his passion for film at AIE Seattle, under the tutelage of Vic Bonilla, the instructor for 3D Animation & VFX for Film program.…

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A Tour Inside Valve Headquarters

Our students had the opportunity to get an inside look at the legendary Valve Corp Headquarters, the studio that has brought us the Half-Life series, and the distribution platform, Steam. Kelly Cline and Mike Belzer, who were our guides for our group throughout the tour, showed Valve’s state of the art motion-capture room, sound design…

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Artcade Shows How To Really Have Fun During A Storm 02 | AIE

Artcade Shows How to Really Have Fun During a Storm

The Academy of Interactive Entertainment in Lafayette once again hosted Artcade! The fifth annual Artcade event took place on May 11th with a wide array of local game developers, artists, and film exhibitors. However, this year the event location was not at the Lafayette Science Museum where it’s been previously held. This year, Artcade was…

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iFest When Gaming and Learning Collide 05 | AIE

iFEST: When Gaming & Learning Collide

Once again, the city of Seattle was fired up for iFEST (Indie Game Festival), which was held at the Seattle Center Armory and hosted by The Academy of Interactive Entertainment. AIE has partnered up with over 40 indie game studios allowing them to exhibit a booth to promote their games in the busy Seattle Center…

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Seattle Graduation Ceremony 2019 | AIE

Seattle Graduation Ceremony 2019 Information

Come celebrate passion and dedication with us! Our Graduation Ceremony introduces the next generation of Game Developers, 3D Artists, Animators, and VFX Artists. Please join us at the SIFF Cinema Uptown to celebrate their outstanding achievements. Date: Tuesday, July 23rd, 2019 Time: 1pm-3pm Place: SIFF Cinema Uptown, 511 Queen Anne Ave N, Seattle, WA 98109…

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10 Games in 3 Days: Year 1’s Alphabet Game Jam

10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the…

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Diversity Collective+ Speed Mentoring & Roundtable Event

Promotional imagery created by Ashley Rivas. Our sponsored hosts for the third-ever DC+ event was none other than our friends at Amazon. We are so grateful for their support and contributions to help continue Seattle’s goal of diversity and industrious innovation. Our gracious hosts provided the perfect space for the occasion – in their clean…

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Behind the Scenes VFX Film Shoot 04 | AIE

AIE Behind the Scenes: VFX Film Shoot

Film day for the VFX crew was set at the Book-It Repertory Theatre. From 7am to 5pm, the 3D Animation & VFX for Film crew was busy on set! Lighting equipment, dolly and camera equipment was provided by David Burns, a Seattle director of photography and long-time co-worker of Vic Bonilla, 3D Animation & VFX…

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Is Game Programming Right for Me

You might be a programmer when… Have you ever wondered what’s going on under the hood of the games and software tools you use? You might be a programmer! Perhaps you have learned a bit about programming, but you’re wondering whether to pursue it as a career. Let’s go over some ways you can explore…

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AIE AT 343 INDUSTRIES

AIE at 343 Industries

The Academy of Interactive Entertainment’s students and staff visited 343 Industries, the studio most known for the Halo series (the studio is also named after a Halo character: 343 Guilty Spark.) The tour included an exclusive Q&A panel with 343 Industries staff. The Q&A covered a wide range of topics, from concept art to engineering…

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Big Fish Games at AIE

The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game…

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5 Things Every Game Developer Needs to Know

Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice…

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AIE Alumni Launches Collidalot on Nintendo Switch

From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…

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Tips from Our Alumni

If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive. “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If…

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What Type of Math Is Required to Become a Game Designer?

Trigonometry Google says trigonometry is: “the branch of mathematics dealing with the relations of the sides and angles of triangles and with the relevant functions of any angles,” which might sound a little boring at first, but let’s break that down a bit. Two of the most primitive forms of AI (Artificial Intelligence) are Turrets…

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Cat Jeong Accepted in December RAW Showcase – Dec 20th 2018

We are super proud of Cat Jeong (3D Animation & VFX for Film) showcasing her work in this year’s Holiday RAWk, presented by RAW Seattle! The event will be held on December 20th, and you can buy tickets $22 in advance, and $30 at the door. Space is very limited and you can find out…

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3 Reasons Why You Should Cross-Train

Cross-training in game development is not only more respected than you may think, but it is expected among an array of concentrations. While specializing in a certain software or mastering a technique or aspect of your expertise is what you should strive for, there are 3 great reasons why you should cross-train to solidify your…

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All the World’s a Stage

For many of us, it started with J.R.R. Tolkien’s maps of Middle Earth. The LOTR saga created a huge history of hobbits, orcs, elves, and dragons that was pinned to a “reality” by the great maps drawn by Tolkien and his son Christopher.

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SWARM

Sinkholes have been reported to appear around Seattle, and a seismologist is on the case. What she finds, however, is something that no one could have prepared her for…

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Foam Sword Battle 2017

AIE students, staff, and faculty took to the South Fountain Lawn at Seattle Center to participate in the 2nd Annual AIE Foam Sword battle.

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We used the force at ECCC17

The City of Seattle was once again fired up for the 2017 Emerald City Comicon (ECCC), which was held at the Washington State Convention Center in downtown Seattle, WA.

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