Viva La Grind | AIE Student Game Showcase
Viva La Grind is a high-energy rollerblading action game developed by AIE students as part of their End-of-Year Showcase.
Skate, grind, and battle giant robots across a vibrant city as Gigi, combining fast-paced movement with stylish combat and fluid traversal.
This project highlights what AIE students can achieve through hands-on learning, working collaboratively across programming, art, and design in a real studio-style environment.
Play Viva La Grind on Steam:
https://store.steampowered.com/app/3879450/Viva_La_Grind/
Explore AIE or apply now:
https://aie.edu.au/
Developed by Masked Moonlight:
Christian Agoratsios – Gameplay & Systems Programmer, UI Programmer, Systems Designer
Henry Aung – Art Lead, Character Artist, Animator, Environment Artist
Polina Bytch – VFX Artist, Enemy Artist, Environment Artist
Liam Cunneen – Technical Designer, UI/UX Designer, Gameplay Designer, Systems Designer
Connor Humphrey – Level Designer
Aster Mottram – Props Artist, Environment Artist, Foliage Artist
Rhys Oscar – Game Director, Producer, Gameplay Designer, Systems Designer
Alex Samy-Drummond – Environment Artist, Foliage Artist, UI Artist
To find out how to get your start in the Game Dev or VFX industry visit:
https://aie.edu.au/
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