AIE News
Game Art
AIE Student Games being showcased at Washington State Gaming Expo 2024!
From this Friday March 29 through to March 31 we will be at Washington State Gaming Expo showcasing three student games: Tenebrous, Fish Gun, and Kettle Grove! You can play as a ghost pirate turning fish into aquatic armaments, chase down Lume the agent of light or build up and explore the bustling village of…
Read MoreAccelerate your career in Game Art with our Spring Intake!
Want to fast-track your career in Game Art and Animation? The Academy of Interactive Entertainment (AIE) is thrilled to announce a new Spring 2024 intake for its highly acclaimed Game Art and Animation program. What sets this intake apart? It’s online, it’s accelerated, and it’s designed for passionate individuals ready to learn the practical skills…
Read MoreRise out of the ashes and find your way home in Gestalt, an action-adventure game by AIE students
Gestalt is a 3D, action-adventure platformer game where you play as a moth after his forest home was burned to ash. The main character, Gestalt, now must travel among the ruins to find pieces of his wings that were damaged. As he regrows, so does his home. New life forms around the old as our…
Read MoreBattle your way to the top through this award-winning 3D deck-building game by AIE Students
Discarded is a 3D, deck-building game about toys that rip parts off of other toys for themselves. Set in an abandoned home long after humans have perished, you’ll fight off numerous foes, each more monstrous and lonelier than the last. The world is a harsh one, but only you have the power to fight to the top and confront the ruler of this land:…
Read MoreAll Patched Up a side-scrolling adventure game by AIE Students
All Patched Up a major project by Team Fire. Second-year students of the Advanced Diploma of Professional Game Development and Associates of Occupational Studies at AIE. The game was developed over the course of 16 weeks by a team of 6 using the Unreal Engine.
Read MoreLafayette Campus Game Jam – November 8th
What is a game jam? The goal of a game jam is to come together and make a game (be it a videogame, board game, card game…) Jammers quickly come up with new ideas, and make quick sketches of how they might work to prototype and playtest. Often jammers have a theme or central idea…
Read MoreAIE Minor Production Process
One of the most valuable parts of the course for our Game Development students is the opportunity to collaborate with their peers from other disciplines for their final project at the end of each school year. Internally, those projects are referred to as “Minor Production” and “Major Production” respectively for our first year and second…
Read MoreHistory Meets Virtual Reality: AIE x Seattle Public Library
Not only does the Academy of Interactive Entertainment students get to collectively work together on projects for Minor and Major Production, but students are also given the opportunity to work with a real client. Working with a client varies with each program, and this time a team of our Game Art & Animation students are…
Read MoreAIE Alumni Spotlight: Corwin Waldron
Corwin Waldron was honored as a Valedictorian for the graduating Game Art & Animation class of 2019. Valedictorians are recognized for their dedication to one’s study, and you can always count on their eagerness to exceed the status quo. They lead by example, and as a result, they prove themselves to be exemplary individuals cherished…
Read MoreAIE Alumni Spotlight: Talon Grijalva
Talon Grijalva (Game Art & Animation) was honored with the AIE Legacy Award for the graduating class in 2019. The Legacy Award recognizes an individual’s impact that they have left at AIE and will continue to bring with them into the industry. Those who have earned the Legacy Award have proven themselves to be especially…
Read MoreA Tour Inside Valve Headquarters
Our students had the opportunity to get an inside look at the legendary Valve Corp Headquarters, the studio that has brought us the Half-Life series, and the distribution platform, Steam. Kelly Cline and Mike Belzer, who were our guides for our group throughout the tour, showed Valve’s state of the art motion-capture room, sound design…
Read MoreArtcade Shows How to Really Have Fun During a Storm
The Academy of Interactive Entertainment in Lafayette once again hosted Artcade! The fifth annual Artcade event took place on May 11th with a wide array of local game developers, artists, and film exhibitors. However, this year the event location was not at the Lafayette Science Museum where it’s been previously held. This year, Artcade was…
Read More10 Games in 3 Days: Year 1’s Alphabet Game Jam
10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the…
Read MoreMajor Production Pitches 2019
Throughout the entire 2nd year, students enrolled in our Game Programming and our Game Art & Animation programs are divided into game development teams to create their first game. All student games below will have a demo presented at IFEST 2019, as it is a milestone shared among all teams. Before they get to showcase…
Read MoreArt Institute Seattle Displacement Info Sessions
If you are a displaced Art Institute student, please take note that the Academy of Interactive Entertainment Seattle Campus offers learning track towards careers in the following: Game Art & Animation Game Programming Game Design & Production 3D Animation & VFX for Film We are aware that every person’s situation is different, and there are…
Read MoreHow to Find a Mentor in Game Development
You’re now at a point in your life where you know exactly what you would like to do as a career. You have done the pre-training to help you with admissions into college. Now what? Who will help direct you and make sure you do the right thing? It’s time to find a mentor. What…
Read MoreJobs for Creative Introverts
A lot of people consider jobs for introverts to be ironic, but it’s more of a stigma than most people realize. At the Academy of Interactive Entertainment, an overwhelming majority of our students and those interested in studying on our campus, consider themselves to be introverts. Our staff and instructors understand and recognize that both…
Read MoreGame Art & Animation 1st Year Assessment: Character Pipeline
Erika Amos (Game Art & Animation) Kylie Walker (Game Art & Animation) The Game Art & Animation students are now is their team assessment, which features a Good vs Evil Character Pipeline. In this creative battle, students are split into team formation to produce a group of models that are ready for production, complete with…
Read MoreBig Fish Games at AIE
The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game…
Read More5 Things Every Game Developer Needs to Know
Turning something that was once just your hobby into your day-to-day job no longer allows that thing to be your hobby. My advice? Get away from the screen and go outside! We’re lucky to live in a place like Seattle where there are tons of parks nearby. As a daily ritual, we all take a…
Read MoreAIE Alumni Launches Collidalot on Nintendo Switch
From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…
Read MoreTips from Our Alumni
If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If…
Read MoreMentorship at AIE
“The mentorship at AIE was enlightening. I got to see what the second years were working on and understand how they problem solved the very things I struggled with. I learned the importance of community, and being able to share your discoveries and grow as a team. It’s something I’ve taken with me into the…
Read More3 Unconventional Tricks for Storyboard Artists
We are immensely thankful to have expert storyboard artist, Victor Fuste, share with us what his top 3 Unconventional Tricks for Storyboard Artists are. Victor has taught as an Artistic Development Trainer for DreamWorks Animation for several years, and a plethora of creative studios in the animation industry. If your dream is become a storyboard…
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