About the Panel
Everyone has ideas for how to make their favorite games even better. Sometimes those ideas are great! And sometimes terrible. Sometimes there are no ideas, just anger, negative reviews, down-votes, and memes that make us cry. How do developers listen to all this different kind of player feedback? How can players give better feedback? And why does it matter? Check out this panel with a bunch of developers who listened to players and lived to make a better game.
Please join us at the Sandworm Theatre Sunday September 1st at 6pm for this exclusive panel.
(Note: This event will not be livestreamed.)
Have any questions on this topic? Tweet our panelists, host and the Academy on Twitter.
• Chris Williams @bigfishgames - VP, Global Insights & Strategy, Big Fish Games - Seattle
• Dennis Harper @fretless23 - VP, Product Management, Asteri Networks, Inc. - Shreveport
• Tamara Hughes @mamamonkey Community Manager, Against Gravity, - Canada
• Daniel Nichols @adultswimgames - Community Manager, Adult Swim Games - Atlanta
As always, please follow The Academy of Interactive Entertainment on Twitter for more updates.
We look foward to seeing you all at the panel!