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Game Design & ProductionAdvanced Diploma of Professional Game Development


Game designers are the visionaries and evangelists for a game development project. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people.

Game designers spend significant amounts of time writing detailed documents specifying game mechanics, environments, playable characters and the game’s nemesis. This detail extends right down to how a particular item might behave, be animated and sound.

Game Design is a two year, full-time course written by experienced game designers, in consultation with local and international studios, to produce innovative graduates who will lead the next generation of game development.

CIP CODE 50.0411
DURATION 2 years

Next intake:

SEATTLE Aug 2018
LAFAYETTE Not available
in this campus

Major Game Project

Collaborate with game art and game programming students to create and devliver an innovative original game. AIE’s training environment reflects the real-world production cycle of a development studio, covering the entire process from pitching the game idea to writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial-quality artwork and animation, bug-fixing, QA testing and market analysis.

Learning Objectives

Year One

  • Introduction to Game Design
  • Health and Safety in the Office
  • Level Design Fundamentals
  • Design Prototyping Fundamentals
  • Narrative Design
  • Testing and Quality Assurance
  • Production Planning
  • Production

Year Two

  • Psychology and Economies
  • Time to Make a Game
  • Designing the User Experience
  • Production for Clients
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Students utilize industry standard software and resources such as:

  • Unity, Unreal 4, GameMaker, Twine — Game engine and development frameworks
  • Maya — 3D content and animation
  • Perforce, Sourcetree, Trello, JIRA — Project management and version control
  • Photoshop, Visio Design — Visualisation
  • Visual Studio, MonoDevelop — Programming tools


  • Game Designer
  • System Designer
  • Narrative Designer
  • Level Designer
  • UI Designer

Graduates can be found working in some of the world’s leading games studios as well as smaller independent studios.

Game design graduates are also sought after in the growing field of ‘gamification’ as well as managing interactive initiatives for training, simulation, customer engagement and advertising.


Portfolio Requirements for Game Design & Production

A portfolio for the game design and production program can include any creative work you have produced by yourself as well as that you’ve created as part of a team. We’re interested in everything – stories, movies, animations, games, illustrations, websites, advertising – if it can be designed, we want to see it. We are particularly interested in understanding the process you took to reach that design goal and the role you played in bringing the idea to life.

Designers and Producers are responsible for documentation in order to communicate their ideas along with managing projects and staff. Please bring along some written work you have done in the past be it instructional, informative or entertaining. We will accept either digital (e-mail/DropBox/Flash Drive/etc.) or physical copies. Please contact us directly with questions.

Learning Objectives

Students Will:

  • Learn the roles of designers and producers and their role in team-based production envrionments.
  • Develop skills in designing gameplay systems, mechanics and the creation of industry quality game documentation.
  • Work on visualising ideas and project prototyping best practices to create a range of different game types and genres across multiple platforms.
  • Learn the fundamentals of 3D content creation and game programming.
  • Leverage game engines to create levels and produce user-centered gameplay experiences.
  • Develop across multiple platforms including PC, Console, VR/AR and mobile.
  • Develop skills in testing and quality assurance.
  • Explore the psychology of games, analyze and implement market research.
  • Manage and coordinate game projects using agile production methodologies.
  • Coordinate teams, hone communication skills and how to pitch projects.
  • Build an extensive portfolio of games you’ve designed and produced, functional prototypes and documented design concepts expressed in visual and written form.

Accreditation Pending

AIE’s Game Production & Design program is approved by Washington State’s Workforce Training & Education Coordinating Board and is pending approval from the Council of Occupational Education and the US Department of Education. Those approvals are expected in the spring of 2018 at which time applicants that have met the entry criteria and accepted through the interview process will be formally enrolled.

For full program details, please see our Student Handbook