Game Art & AnimationAdvanced Diploma of Professional Game Development
or Associate of Occupational Studies in Game Art and Animation
The Advanced Diploma of Professional Game Development was developed in response to industry needs and driven by extensive consultation with local and international game development studios. The Advanced Diploma is a two-year full-time course, focused on getting students to meet or exceed industry expectations in order to gain employment with a development studio or to develop their own independent games.
The Associate in Occupational Studies in Game Art and Animation adds an academic component to produce a well-rounded student with academic and technical skills needed for success in the work environment. "The transfer of credits that a student earns at AIE Lafayette is at the complete discretion of the institution to which he/she may seek to transfer. For this reason, the student should make certain that his/her attendance at AIE will meet his/her educational goals. AIE Lafayette does not imply, promise or guarantee that any credits earned will transfer or be accepted by any other institution. It is the student's responsibility to find out in advance of enrollment whether the receiving institution will recognize/accept any credits/courses earned at AIE
Game artists design the environments, create the characters and craft the vehicles for the games that you love to play. They can specialize in modeling, texturing, animation and level design. Game art development is a dynamic medium to showcase creative ability. Students work with other artists and programmers to design and create their own unique entertainment experiences using cutting-edge game technology.
Associate in Occupational Studies
Major Game Project
In the last half of the second year, game art and game programming students work together in development teams to design and produce a playable video game demo. The training environment closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.
Students graduate at the end of year 2 with an extensive showreel of 3D modeling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio to present to prospective employers.