Skyline Shredder – AIE Student Game

Skyline Shredder is a comic book-style third-person platformer that focuses on performing complex movements to navigate around an urban environment where your main goal is to achieve as much momentum as possible. Performing various parkour moves will rapidly increase the rate you gain momentum but failing to chain actions or stopping will rapidly decrease your momentum.

CREDITS
Peyton Smith – Gameplay Programmer (Parkour and Grinding) / Lead Designer/ Music Production
Cade Gordon – Gameplay Programmer (Swinging) / Lead UI Programmer
Nicholas Meyers – Gameplay Programmer (Timetrials) / Level Designer
Bre Butler – Character Artist/UI Designer/Texture Artist
Destinny Jeanpierre – Technical Artist/ Environment Artist/ VFX Artist
Deantea Benjamin – Character Animator / Character Rigger / VFX / SFX / Environment Art