Lobster Roll – AIE Student Game
Monkey Ball meets Katamari Damacy and Mario Kart. Roll your Urchin and collect trash for points, but don’t collect your fish homies along the way!
Lobster Roll is a game where you try to finish a race as fast as possible while collecting as much trash as you can! If you collect your fish homies though, your ball won’t roll as fast and it’ll be harder to go fast.
The Ocean Floor, a tutorial area to learn the basics of the game.
The Coral Reef where you will encounter a selection of hazards to overcome like electric Jellyfish, bouncy Pufferfish, and poisonous Sea Anemone.
The Kelp Zone, where you will encounter a hazardous Fish Hook, a sticky Oil Spill, and an electric eel!
The Deepsea Trench, where the darkness is not your friend, along with addition of a Geyser!
CREDITS
Designers:
David Dusseault (He/Him)
Gavin Smith (He/Him)
Gabriel Martinez (He/Him)
Scott Christensen (They/Them)
Programmer
Joel Holmes (He/Him)
Art
Angela Cruz (She/Her)
Daniel Sanders (He/Him)
Jack LeVine (He/Him)
Keyon Love (He/Him)
Torin Ethridge (He/Him)
Composer:
David Dusseault
Designers:
David Dusseault (He/Him)
Gavin Smith (He/Him)
Gabriel Martinez (He/Him)
Scott Christensen (They/Them)
Programmer
Joel Holmes (He/Him)
Art
Angela Cruz (She/Her)
Daniel Sanders (He/Him)
Jack LeVine (He/Him)
Keyon Love (He/Him)
Torin Ethridge (He/Him)
Composer:
David Dusseault
Designers:
David Dusseault (He/Him)
Gavin Smith (He/Him)
Gabriel Martinez (He/Him)
Scott Christensen (They/Them)
Programmer
Joel Holmes (He/Him)
Art
Angela Cruz (She/Her)
Daniel Sanders (He/Him)
Jack LeVine (He/Him)
Keyon Love (He/Him)
Torin Ethridge (He/Him)
Composer:
David Dusseault