Game Programming portfolios from successful applicants provide both source code and playable builds for projects created with Visual Studio, Unity3D, GameMaker, or other development tools. Links to published works on the Google Play Store, Apple App Store, itch.io, or other storefronts are also welcome.
Game Art and Animation
The Game Art and Animation portfolio should demonstrate the aptitude to visually communicate. Applicants should provide 5-15 examples of their work, with at least one drawing from life (still, gesture, environment, etc.) Past portfolios have included oil paintings, gesture drawings, still lifes, poster designs, short animations, sculptures, concept art, character, level designs, and many more media.
The work chosen for the portfolio should be the applicant’s best examples. The Portfolio Review will be based on the creative process from concept to presentation.
3D Animation and VFX for Film
The portfolio for 3d Animation and VFX should contain evidence of creative ability. Applicants who have explored animation and/or visual effects should provide their best examples. Applicants who have a strong interest in the area, but do not have previous experience, should use the portfolio to demonstrate their ability to imagine and realize a creative piece of work in media that they are more familiar with.
All applicants should provide at least one drawing from life (still, gesture, environment, etc.). Portfolios can include short animations, gesture drawings, poster designs, sculptures, concept art and character designs. We will ask you about your creative process from concept to presentation during the portfolio review.