Interview & Portfolio Requirements
3D Animation and VFX for Film
Your portfolio is your evidence of creative ability. If you have explored animation and/or visual effects, do provide your best examples. If you have a strong interest in the area, but do not have previous experience, use your portfolio to demonstrate your ability to imagine and realize a creative piece of work in media that you are more familiar with.
Provide 5-15 examples of your art that you are proud of, including at least one drawing from life (still, gesture, environment, etc.). Portfolios can include short animations, gesture drawings, poster designs, sculptures, concept art and character designs, for example. We will ask you about your creative process from concept to presentation during the portfolio review. Digital or physical copies are acceptable. Please contact us directly with questions.
Game Art and Animation
Your portfolio is your evidence of creative ability. If you have explored animation and/or game art, do provide your best examples. If you have a strong interest in the area, but do not have previous experience, use your portfolio to demonstrate your ability to imagine and realize a creative piece of work in media that you are more familiar with.
Provide 5-15 examples of your art that you are proud of, including at least one drawing from life (still, gesture, environment, etc.). Portfolios can include short animations, gesture drawings, poster designs, sculptures, concept art and character designs, for example. We will ask you about your creative process from concept to presentation during the portfolio review. Digital or physical copies are acceptable. Please contact us directly with questions.
Game Programming
Portfolios should include actual source code as well as compiled working applications. Portfolios can include class work, game engine mods, or hobby projects, for example.
If you have a passion for programming, a willingness to learn directly from the industry, and an aptitude for problem solving, then we want to talk with you! If you have no experience yet, good grades in math, physics, and computer-related classes are useful indicators of an aptitude to learn how to program and will be considered. Reach out to us for resources if you haven’t tried programming yet!
Game Design and Production
A portfolio for the game design and production program can include any creative work you have produced by yourself or as part of a team. We are particularly interested in understanding the process you took to reach that design goal and the role you played in bringing the idea to life. Evidence of any form of game design is strongly encouraged, reach out to us for resources if you haven’t made a game yet!
Designers and Producers are responsible for documentation in order to communicate their ideas along with managing projects and staff. A quality portfolio will include at least two writing samples that demonstrate thoughtful analysis of the game development world. This could include Game Design Documents, Modification Plans, Game Analyses, or other similar types of documents. We would also expect that you have a game project to demonstrate, be it a video game in an engine such as Unity or Unreal, a board or card game, or another created project. We don’t expect a polished product, we’re looking for cohesive systems, thought toward player interaction, and a notion of, “Where would you take this next?”.
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