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Cat Jeong Accepted in December RAW Showcase - AIE

Cat Jeong Accepted in December RAW Showcase

We are super proud of Cat Jeong (3D Animation & VFX for Film) showcasing her work in this year’s Holiday RAWk, presented by RAW Seattle! The event will be held on December 20th, and you can buy tickets $22 in advance, and $30 at the door. Space is very limited and you can find out […]

Big Fish Games at AIE - Academy of Interactive Entertainment

Big Fish Games at AIE

The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game […]

5 Things Every Game Developer Needs to Know - Academy of Interactive Entertainment

5 Things Every Game Developer Needs to Know

Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice […]

AIE Alumni Launches on Nintendo Switch - Academy of Interactive Entertainment

AIE Alumni Launches Collidalot on Nintendo Switch

From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major […]

Tips From Our Alumni - AIE

Tips from Our Alumni

If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive. “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If […]

What Type of Math Is Required to Become a Game Designer? - AIE

What Type of Math Is Required to Become a Game Designer?

Trigonometry Google says trigonometry is: “the branch of mathematics dealing with the relations of the sides and angles of triangles and with the relevant functions of any angles,” which might sound a little boring at first, but let’s break that down a bit. Two of the most primitive forms of AI (Artificial Intelligence) are Turrets […]

3 Reasons Why You Should Cross-Train

Cross-training in game development is not only more respected than you may think, but it is expected among an array of concentrations. While specializing in a certain software or mastering a technique or aspect of your expertise is what you should strive for, there are 3 great reasons why you should cross-train to solidify your […]

Graduation 2018 | AIE US

Graduation 2018 – June 15th & 19th

Please join us in celebrating our Graduating Class of 2017!

All the World’s a Stage

For many of us, it started with J.R.R. Tolkien’s maps of Middle Earth. The LOTR saga created a huge history of hobbits, orcs, elves, and dragons that was pinned to a “reality” by the great maps drawn by Tolkien and his son Christopher.

SWARM

Sinkholes have been reported to appear around Seattle, and a seismologist is on the case. What she finds, however, is something that no one could have prepared her for…