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A Tour Inside Valve Headquarters - AIE

A Tour Inside Valve Headquarters

Our students had the opportunity to get an inside look at the legendary Valve Corp Headquarters, the studio that has brought us the Half-Life series, and the distribution platform, Steam. Kelly Cline and Mike Belzer, who were our guides for our group throughout the tour, showed Valve’s state of the art motion-capture room, sound design […]

History Meets Virtual Reality AIE x Seattle Public Library - AIE

History Meets Virtual Reality: AIE x Seattle Public Library

Not only does the Academy of Interactive Entertainment students get to collectively work together on projects for Minor and Major Production, but students are also given the opportunity to work with a real client. Working with a client varies with each program, and this time a team of our Game Art & Animation students are […]

Artcade Shows How to Really Have Fun During a Storm - Academy of Interactive Entertainment

Artcade Shows How to Really Have Fun During a Storm

The Academy of Interactive Entertainment in Lafayette once again hosted Artcade! The fifth annual Artcade event took place on May 11th with a wide array of local game developers, artists, and film exhibitors. However, this year the event location was not at the Lafayette Science Museum where it’s been previously held. This year, Artcade was […]

10 Games in 3 Days: Year 1's Alphabet Game Jam - AIE

10 Games in 3 Days: Year 1’s Alphabet Game Jam

10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the […]

Major Production Pitches 2019 - AIE

Major Production Pitches 2019

Throughout the entire 2nd year, students enrolled in our Game Programming and our Game Art & Animation programs are divided into game development teams to create their first game. All student games below will have demo presented at IFEST 2019, as it is a milestone shared among all teams. Before they get to showcase their game […]

Game Development Career Night: Level Up Your Job Hunting Skills - AIE

How to Find a Mentor in Game Development

Tarrance Tucker – Communications Coordinator – Seattle Campus Tarrance Tucker is part of the admissions team at AIE Seattle. His role at AIE is to spread the word about the Academy of Interactive Entertainment by going to events, conventions, festivals and meetups. When he’s not on the road, Tarrance enjoys family trips to Maui, watching […]

Jobs for Creative Introverts - AIE

Jobs for Creative Introverts

A lot of people consider jobs for introverts to be ironic, but it’s more of a stigma than most people realize. At the Academy of Interactive Entertainment, an overwhelming majority of our students and those interested in studying on our campus, consider themselves to be introverts. Our staff and instructors understand and recognize that both […]

Game Art & Animation 1st Year Assessment: Character Pipeline - AIE

Game Art & Animation 1st Year Assessment: Character Pipeline

Erika Amos (Game Art & Animation) Kylie Walker (Game Art & Animation) The Game Art & Animation students are now is their team assessment, which features a Good vs Evil Character Pipeline. In this creative battle, students are split into team formation to produce a group of models that are ready for production, complete with […]

Big Fish Games at AIE - Academy of Interactive Entertainment

Big Fish Games at AIE

The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game […]

5 Things Every Game Developer Needs to Know - Academy of Interactive Entertainment

5 Things Every Game Developer Needs to Know

Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice […]