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Seattle Graduation Ceremony 2019 Information

Come celebrate passion and dedication with us! Our Graduation Ceremony introduces the next generation of Game Developers, 3D Artists, Animators, and VFX Artists. Please join us at the SIFF Cinema Uptown to celebrate their outstanding achievements. Date: Tuesday, July 23rd, 2019 Time: 1pm-3pm Place: SIFF Cinema Uptown, 511 Queen Anne Ave N, Seattle, WA 98109 […]

10 Games in 3 Days: Year 1's Alphabet Game Jam - AIE

10 Games in 3 Days: Year 1’s Alphabet Game Jam

10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the […]

Diversity Collective+ Speed Mentoring & Roundtable Event - Academy of Interactive Entertainment

Diversity Collective+ Speed Mentoring & Roundtable Event

Promotional imagery created by Ashley Rivas. Our sponsored hosts for the third-ever DC+ event was none other than our friends at Amazon. We are so grateful for their support and contributions to help continue Seattle’s goal of diversity and industrious innovation. Our gracious hosts provided the perfect space for the occasion – in their clean […]

Global Game Jam Next 2019

About Global Game Jam Next The Academy of Interactive Entertainment and the Pacific Science Center will be partnering up once again for Global Game Jam Next 2019! Global Game Jam Next will be kicking off July 29th at the Academy of Interactive Entertainment. Located on the 4th floor of Seattle Center, the video game and […]

iFEST: Behind the Scenes of Demoing

Written by Anthony Ritchey Edited by Lizz Rizzo, Josh Curry, and Steven Hitchcock Input by William Pheloung, Allyson Woods, and Tim Cullings Photography by Emilio Cerrillo, Daniel Craig Beebe, and others, all credited in-line. Photo by Emilio A dinosaur sitting at our booth. After we demoed our game at SIX [Seattle Indies Expo] during the […]

Video Game Math: Polar and Spherical Notation

What is Polar and Spherical Notation? These systems are alternate ways of describing a position in space. This allows us a different way of calculating positions. Polar and Spherical Coordinates In a “normal” Cartesian coordinate system, you have coordinates in an (x, y) pattern (or (x, y, z) for 3D) – along with an arbitrary […]

Video Game Math: Parametrics

What are Parametrics? Parametrics are unusual in the fact that although they’re considerably more complicated when written out than your typical algebra equation. Most programmers actually use them without even realizing that they’re doing it – often without even knowing that they’re a thing! A parametric equation is a “Parameterized Equation”. In ordinary algebraic functions, […]

Video Game Math: Matrices

What are matrices? Matrices is plural for a matrix – which is a collection of numbers represented in a grid, very similar to a table or spreadsheet. They look a little like this. By itself, that collection of numbers is mostly meaningless, but if you use them to assign values – such as the coordinates […]

Video Game Math: Collision Detection

What is collision detection? Collision detection is one of the most important pieces of math for a programmer to understand. Why? Games are all about collision. Virtually everything you do in a game depends on collision. Whether it’s a bullet hitting a target, Mario landing on a platform or coming in contact with a pickup, […]

Video Game Math: Vectors - Academy of Interactive Entertainment

Video Game Math: Vectors

In this installment, we’re going to talk about Vectors. Vectors are arguably the most important kind of math for a game developer to understand, since so much of what we do revolves around them. Segments, Rays, and Lines In Geometry, you probably learned about some of the basic ways to express location, distance and direction […]