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Teachers

Adam Folse

3D Animation & VFX Instructor, Lafayette

Adam is a visual effects compositor and 3D animator with a strong passion for game development. He has worked on many big movie titles including Harry Potter and the Deathly Hallows, Men in Black 3, Looper, and The Conjuring.

A New Orleans Native, Adam has been brought up in the arts his entire life. He attended NOCCA throughout high school and went on to get his BFA in 3D animation at the University of Lafayette. He has a strong foundation in the traditional arts and uses his training in his daily lectures.

Adam also is the lead animator and co-owner of Wisp Entertainment, an independent game studio based in Lafayette Louisiana. His team is currently in production of their first major title “Attack On Kitten.”

Adam loves sharing his knowledge and experiences with anyone willing to learn. He believes that with enough practice and attention to detail anyone can learn proper 3D animation and visual effects techniques.


Donald Gremillion II

Art and Animation Instructor, Lafayette

Donald Gremillion II is a CG Artist who has over 8 years of professional experience in his field. He has worked on several interactive virtual reality applications, mobile games, music videos, industrial animations, and feature films, including Secretariat and Harry Potter and the Deathly Hallows.

Donald was born in Lafayette, Louisiana. Upon graduating with his BFA from the University of Louisiana at Lafayette in 2009, Donald has strived to continue improving his artistic skills and knowledge throughout his personal and professional life.

Donald hopes to continue to improve his own skills, as well as help others with their own creative endeavors.


Esmeralda Salamone

Programming Instructor, Seattle

Esme first and foremost loves problems. All sorts of problems - but no environment enables mastery over finding solutions like computer systems. A self-taught programmer from a very young age, she developed a preference for it as a medium of expression and a tool for crafting experiences. Rationalizing the evocation of a fluid video game experience through technically precise mediums makes for one of the most interesting and inspiring problem domains!

Driven by a desire to spread and develop understanding, Esme loves exploring the diverse opportunities for research and experimentation in academia. She has participated in independent game development for 10+ years as an independent contractor, consultant, developer, and community activist. She is particularly interested in ethics, the end-user experience and other considerations in game design and production.

She graduated with a Bachelor of Arts summa cum laude with honors in Arts and Technology, from the University of Texas at Dallas and has been teaching with AIE for 4 years. She possesses a thorough understanding of systems programming, physics, rendering concepts, networking and artificial intelligence. She is always actively pursuing new techniques to share with eager students!

Her favorite and most influential games are Dwarf Fortress and Star Control.


Ian Rich

Skills Center Instructor, Seattle

Ian is an artist and programmer who loves all forms of audiovisual interactive art. After getting his BA in Studio Art, he moved on to work in graphic design, video production, and event production. Wanting to shift careers, he attended AIE Seattle for Game Programming studies.

Ian currently enjoys teaching programming and 3D art to high-schoolers in AIE's "Skills Center" program, and is the Tech Artist / Audio Director for an independent game project.

When he's not busy studying new software, Ian likes to watch a lot of movies and cook food. He's also trying to improve his jump roping skills, "the first step towards becoming a ninja" he will tell you.


Jim Millar

Art and Animation Instructor, Seattle

Jim is a 3D artist with thirty years of experience. He received his BA degree from UC Santa Barbara, and a diploma in graphic arts from the Art Institute of Houston. His career has included 3D asset modeling, animation, and motion capture editing. His skill set includes the pipeline stuff, troubleshooting, and production management.

Jim started his career with military simulators (DARPA) in the late 1980’s. His work helped create technology that’s used to create 3D networkable games today.

Jim has worked on the following projects: BBN (military simulators) - Hunter Liggett; Fort Knox - 3D Artist, project lead; Microsoft Full Court Press - Production Manager, motion capture editing; Microsoft Soccer - Production Manager, palette maker, animator; Microsoft 3D Baseball - Production Manager, motion capture editing; Dangerous Creatures - Production Manager, graphic artist; Ancient Lands - Production Manager, graphic artist; Cinemania - Production Manager; Complete Baseball - Production Manager, graphic artist; `95 NHL Rivals - First 3D audience, uniform art; Mythica - Monster Lead; Humongous/Cavedog - Total Annihilation Kingdoms, The Iron Plague, Backyard Soccer, Backyard Basketball; Electronic Arts (EA) - Need for Speed: Hot Pursuit 2; Gas Powered Games - Supreme Commander, Production Manager; FASA (Microsoft) - Shadow Run, Technical Animator; Sony: The Agency. Character modeling, ragdoll, weapons lead; Motiga - Un-named title. Modeler, Animator, External Art Manager.


Terry Nguyen

Programming Instructor, Seattle

Terry is one of many secret wizards of the modern age. His first act of magic occurred at the age of seven when he cast an incantation that led to the creation of a handful of colorful letters on a web browser. He has since continued to travel across the digital sea in hopes of parchments and treasures that would aid him in the creation of newer and more exciting tools of experiences.

By day, Terry serves as the Assistant Programming Instructor at the AIE. His duties include putting out figurative fires on student projects, sharing solutions to interesting problems, and actively professing his love for source control solutions (Git is life). A wealth of knowledge and experience with mobile development as well as general engine experience with Unity3D and Unreal Engine 4 work well to supplement his ability to advise and propose solutions to practical problems in the classroom. Students are keen to query his knowledge to hear some insights on engineering efforts or test his aptitude for first person shooters in a game of Reflex or Team Fortress 2.

Terry graduated from the Academy of Interactive Entertainment with an Advanced Diploma in Game Development Specializing in Game Programming. He has also performed some contract work with other development firms and continues to work on Vextar, a first person shooty disk game with some alumni from the AIE.


Matthew Williamson

Programming Instructor, Lafayette

Matthew Williamson is a Software Engineer/Programmer with over 5 years of professional experience.

He has specialized in interactive game development with a focus on education. Deployed products have been targeted for mobile (iOS, Android) as well as PC (Windows, Linux, OSX). He also has a background in Information Technology and Network Administration.

Matthew was born in Lafayette, Louisiana. He worked as a software developer while continuing his education and receiving his BS from the University of Louisiana at Lafayette in 2015.

Matthew has strived to continue improving his industry skills and knowledge throughout his personal and professional life.


Vic Bonilla

3D Animation and VFX for Film Instructor, Seattle

Vic's journey began with an old Commodore 64 where he played his first digital RPG: Questron by Strategic Simulations. From there digital media was in his blood from arcades to filmmaking with his dad's ancient camcorder and film photography. Not long after high school he took residence in Chicago and attended the prestigious 150 year old School of the Art Institute of Chicago (SAIC) and earned a BFA in Fine Arts with Technology Focus. Thus began his 25 year career in the industry.

Vic has worked in every aspect of the industry from prototype to marketing to cinematic post production. He has over 25 game titles under his belt and owns an indie studio where he helps other studios across the country with game art needs. He continues to work in professional photography and is on the Board of Directors for Copious Love, a non-profit theater company.

He is the resident anti-villain and VFX Instructor at the Academy of Interactive Entertainment's Seattle Campus teaching the latest generation of game developers and filmmakers.


Misty Loreen

Art and Animation Instructor, Seattle

Misty Loreen is a character rigger and 2D/3D animator with over 5 years of professional experience in both PC, console and mobile game development.

Misty has a B.F.A. in Game Art Design and has worked on various mobile games and tools such as The Handy Art Reference Tool, as well as larger projects such as Age of Empires Online and Project Spark.

Complimenting her game development skills is Misty’s expertise in ceramics, sculpting, costume design, leather working and chainmail.