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AIE Co-Hosts Global Game Jam 2019 with Pacific Science Center - AIE

AIE Co-Hosts Global Game Jam 2019 with Pacific Science Center

From January 25th to the 27th 2019, the Academy of Interactive Entertainment (Seattle) will team up with the Pacific Science Center for the third consecutive year in hosting Global Game Jam. Every year since, well over 200 game developers, from industry veterans to aspiring game developers, come together to create games at the Pacific Science […]

Game Art & Animation 1st Year Assessment: Character Pipeline - AIE

Game Art & Animation 1st Year Assessment: Character Pipeline

Erika Amos (Game Art & Animation) Kylie Walker (Game Art & Animation) The Game Art & Animation students are now is their team assessment, which features a Good vs Evil Character Pipeline. In this creative battle, students are split into team formation to produce a group of models that are ready for production, complete with […]

Cat Jeong Accepted in December RAW Showcase - AIE

Cat Jeong Accepted in December RAW Showcase

We are super proud of Cat Jeong (3D Animation & VFX for Film) showcasing her work in this year’s Holiday RAWk, presented by RAW Seattle! The event will be held on December 20th, and you can buy tickets $22 in advance, and $30 at the door. Space is very limited and you can find out […]

On Short Film Score Arrangement - AIE

Cacophony and Ink: VFX Final Film Score Arrangement

“There’s a witch that has this magical ink. She brings things to life out of the canvas, then she leaves, then the apprentice comes out. He tries to do it himself, but it’s just cacophony and ink.” – Alyssa Sperling (2nd Year VFX) Video game and film composer, Douglas Yassen (Iron Heart Music Studios) visited […]

VFX Alumna Recruited by The Love Foundation - AIE

VFX Alumna Recruited by The Love Foundation

3D Animation & VFX for Film alumna Tyler “Dione” Arnold was recently recruited by The Love Foundation, a philanthropic arm of the nation of Belize’s privately-owned multimedia company. The Love Foundation also advises and administrates donor and charitable funds. They have successfully donated over $2 million in promotions to non-governmental organizations, helping them achieve their […]

Big Fish Games at AIE - Academy of Interactive Entertainment

Big Fish Games at AIE

The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game […]

5 Things Every Game Developer Needs to Know - Academy of Interactive Entertainment

5 Things Every Game Developer Needs to Know

Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice […]

AIE Alumni Launches on Nintendo Switch - Academy of Interactive Entertainment

AIE Alumni Launches Collidalot on Nintendo Switch

From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major […]

Tips From Our Alumni - AIE

Tips from Our Alumni

If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive. “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If […]

What Type of Math Is Required to Become a Game Designer? - AIE

What Type of Math Is Required to Become a Game Designer?

Trigonometry Google says trigonometry is: “the branch of mathematics dealing with the relations of the sides and angles of triangles and with the relevant functions of any angles,” which might sound a little boring at first, but let’s break that down a bit. Two of the most primitive forms of AI (Artificial Intelligence) are Turrets […]